![]() ![]() That's why I played a melee Geomancer with a Morning Star. If you like to use Takedown Combo (+100% base damage bonus for the next attack that hits the enemy - only costs 1 Bond) you need a way to lower Fortitude (because that's what Takedown Combo rolls against). I ended up writing more than I planned but I hope it's helpful. Call of the Master is great for when you get more mobile. Use evasive roll creatively (apply flanks with your pet). Make sure to prioritize Concussive Tranquilizer as it's one of the best abilities in the game for its cleanse. This frees up a lot of points if you're going single class you shouldn't have an easy time picking upgrades. I actually never picked up heal and revive in my entire playthrough because I found that better handled by my supports. ![]() I use Play Dead instead of both heal and revive companion because once you're paying attention you should be able to avoid death with Play Dead and it's much better heals than the heal spell. Stalker helps a lot because of the extra point of armor especially, so definitely go with that. I've never used them but they look really nice (BF gives the pet ALL tier 2 inspirations for a base 30s duration!). Since you want the pet to be as great as possible, I feel like you must go single class to get Bonded Fury, Distracting Training, and Shadowed Hunters. One nice thing people tend not to mention is that the pet-based abilities work on the pet's action queue, not the Ranger's queue, so you can have your pet use abilities while the Ranger is in a recovery phase, which is nice for tempo.Īs for how to maximize, you'll want a party that can inflict DoT effects and afflictions to proc both Predator's Sense and Merciless companion. Damage is respectable and keeps up at high levels. ![]() It doesn't feel any more likely to get burst down than my other companions. I'm currently using a Shifter/Stalker Beastmaster on POTD with the antelope companion, and while it doesn't wow me with incredible damage and durability, it definitely hasn't disappointed me either. 5 deflection and 1 armor doesn't sound like much, but I guess its clearly better than the other options. Stalker does look like the obvious subclass to go. Upon some research, looks like Wild Growth doesnt even work on the Ranger pet. I would probably just use Pallegina as a Herald to cover those classes for general buffs as well. Options for subclassing seem to be either Ĭipher - buffs for the pet (most seem early on) and myselfĭruid (Ancient) - wild growth looks like it can be pretty helpful, and the other druid buffs Like you said, a big chunk of the traits are pretty early on too. Use them as off-tanks or flankers, where they won't take focus fire, and they'll be pretty effective - especially if getting the aformentioned passive buffs.ĭefinitely sounds like its best to multiclass it then, I didnt know it was just based on character level. They are kind of caught in a place where not microing them is suicide, but microing them isn't super satisfying when you could be microing a flanking Rogue or Barbarian instead - but if you enjoy the micro game they're pretty effective. Having a healer that can fix up, or revive, a pet is also valuable to have so you aren't stuck with Bonded Grief at the first mistake. Herald is the cheap answer, but it's very true - Chanter phrases and Paladin auras buff pets as well as party members, and they go a long way towards making it feel more effective. Pets generally need to be supported to be effective, but Ranger is not particularly good at that. My feeling is that the party build matters more than the Ranger build when it comes to pets. Most of their important traits are in the lower tiers as well, so you don't get any notable advantages from gaining Ranger levels faster. Pets scale with character level, not power level, so they are equally good on a multi-class and single-class Ranger.
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